Choosing And Using Digital Games In The Classroom by Katrin Becker

Full Title: Choosing And Using Digital Games In The Classroom: A Practical Guide
Author/Editor(s): Katrin Becker
ISBN: 3319122231, 9783319122236
Publisher: Springer
Published/Copyright Year: 2017
Language: English
Physical Description: online resource included,
Series: Advances In Game-Based Learning
Number of pages: 411 (XXV, 411 pages 106 Illustrationsus. in color)
Categories:
Education
Educational Technology
Learning & Instruction


Content:
Part One Context
What Is It About Games
Digital Game-Based Learning: Learning With Games
Digital Game Pedagogy: Teaching With Games
Part Two Choosing Games
Commercial Off-The-Shelf Games (COTS)
A Magic Bullet
Evaluating Games
4PEG In Action
Part Three Using Games
Designing Game Based Pedagogy
Game Based Lessons
Creating DGBL Lesson Plans & Curricula
End Game
Supplementary Materials. .
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Electronic Resources:
http://dx.doi.org/10.1007/978-3-319-12223-6

ISBNPlus ID: SPR.VC1.60764-11-6648967
Form: Nonfiction
LC Call No: LC8-6691
Dewey Decimal: 371.33
Released Date: 20160929

Download BiBTeX of this book (.bib)
@book{isbnplus9783319122236,
 title={Choosing And Using Digital Games In The Classroom: A Practical Guide},
 author={Katrin Becker},
 isbn={9783319122236},
 series={Advances In Game-Based Learning},
 url={http://isbnplus.org/9783319122236},
 year={2017},
 publisher={Springer}
}
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%0 Book
%T Choosing And Using Digital Games In The Classroom: A Practical Guide
%A Katrin Becker
%@ 9783319122236
%U http://isbnplus.org/9783319122236
%D 2017
%I Springer
Download 9783319122236.enw
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TY  - BOOK
T1  - Choosing And Using Digital Games In The Classroom: A Practical Guide
A1  - Katrin Becker
SN  - 9783319122236
T3  - Advances In Game-Based Learning
UR  - http://isbnplus.org/9783319122236
Y1  - 2017
PB  - Springer
ER  - 
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APA Style:
Becker, K. (2017). Choosing And Using Digital Games In The Classroom: A Practical Guide. : Springer.

MLA Style:
Becker, Katrin. Choosing And Using Digital Games In The Classroom: A Practical Guide. : Springer, 2017. Print.

Chicago Style:
Becker, Katrin. Choosing And Using Digital Games In The Classroom: A Practical Guide. : Springer, 2017.